Wednesday 7 May 2014

Having fun with Blender as a video editor

According to the Wikipedia article:
Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.
The company I work for (Manta Test Systems) needed some YouTube videos for marketing and training purposes, and I stepped up to the plate. I grabbed a copy of Blender because I wanted to see if I could render some 3D graphics to use in those videos.

That worked great, using existing logo graphics and exports from SolidWorks CAD models as a starting point.

In the process, however, I discovered that Blender makes a pretty darned good video editor, especially if you need to switch between cameras during a single shot. It has a nifty multi-camera selector effect, which you can add on top of the clips in your timeline, then adjust to your heart's content.

I plan to post some specifics here once I figure out the best workflow, but meanwhile, here are just a few tips:


And here's one of the videos from the Manta Test Systems YouTube channel, which I edited exclusively using Blender. It's my first-ever professional on-screen appearance!


The live stuff was shot with my Pentax K-3, and it's mixed with video captured using ffmpeg/x11grab as well as 3D animations done directly in Blender. Audio is a cheap shotgun mic (Takstar SGC-598) plugged into a Tascam DR-05 recorder. The audio was cleaned up a bit in Audacity before importing into Blender.

I'm having fun! More to come.